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2017-04-17 06:14 pm

Thisavrou ☢ activity☽

Thisavrou Threads
May 2017
June 2017

OTA; food purchase
'minty fresh' design by mistojen
full_of_bad_ideas: (« oppose » ⊙ ɪɴ ᴛʜᴇ ᴅᴀʀᴋ)
2017-04-08 11:34 pm

app ⇉ thisavrou

OUT OF CHARACTER
Player Name: Mil
Are you 16 or older: Indeed!
Contact: Discord @ supernalprince#2562 / pm this journal, whatevs.
Current Characters: Ardyn Lucis Caelum
Tag: isaac clarke

IN CHARACTER
Name: Isaac Clarke
Canon: Dead Space
Canon Point: End game Dead Space III
Age: 49
"Even though Isaac is actually 49 years old, he is biologically 47 or 48 due to the effects of stasis containment during his three years on the Sprawl." ––deadspace.wikia

History:
deadspace.wikia

Personality:
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.

Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.

Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.

Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.

Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia, insomnia, paranoia, auditory and visual hallucinations and obsessive compulsive behavior.

Here's Doctor Samara Yasmin's session note found in Dead Space II.

Setting: Incredibly curious about the technology. He'll want all the machines, all the parts, all the grease, he wants to know what makes the clock tick, what kind of technology advancement this place has -- hell, to go across parallel universes?? That's super exciting! And he'll be crazy .. he has dementia :( hard body karate.

Abilities/Skills:
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in Thisavrou he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person who is not skilled in these areas. He doesn't have any magical or superhuman anything. However, he is the protagonist of three gore-filled horrific games involving monsters split out of humans and gluttonous creatures converged from various types of bodies and human and alien alike. He is quick on his feet, works good under pressure, and an excellent survivalist.


Strengths:
⇉ Works well under pressure
⇉ Excellent fitness regiment
⇉ Puts the human race above his own life :(
⇉ The most loyal boyfriend you'd ever know
⇉ Quick learner
⇉ Will walk 5k miles for you
⇉ Fantastic exterminator
⇉ Unbelievable engineer/mechanic skills
⇉ Survived 3 Dead Space games, legit

Weaknesses:
"Isaac was held in an asylum on Titan Station and was diagnosed with mental disorders, the most prominent being dementia that result in haunting illusions that taunt him throughout the game." ––deadspace.wikia

During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any Dopamine in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc. This is an incredible weakness that can distract him and put himself or others around him in danger.

Items:
Clothes: shoes, trousers, belt, under garments, shirt, jacket, gloves, watch, etc.
CEC Engineering Suit.
Shotgun.
Planet Cracker Plasma Cutter.
Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
Scavenger Bot.


SAMPLES
Network Sample:
o13 ⊙ video ⇉ thanks you for your little spark

[ Isaac narrows his eyes and cocks his head, his arms are busy on either side of the screen and it's apparent that he's doing something. He doesn't leave the network in suspense for very long before he acknowledges his audience. ] Ha! [ He looks very pleased with himself, indeed! ] Look, I've got something you might be interested in. I'm selling them cheap, for now.. after I find ways to upgrade them, they'll be more expensive.. but..

Take a look..

[ Isaac then moves the tab around so that he is no longer in sight but a small mechanical creature, with wheels, comes into view and it looks up at the camera with large eyes at the head, almost as if the thing had binoculars -- or over sized glasses! The machine has a neck, and a tank for a body though it's the size of a well-fed house cat. Isaac begins to talk. ] Back home I had these guys scavenging for me.. but they're well use to a different .. terrain and I wanted to make them more agreeable for our current lifestyle here. They come with a few features that can be programed to their control panel on their back, or from a remote application downloaded to your TAB.

[ The machine looks like a cross breed from a and b. ]

So far they can pick weeds, collect samples such as bugs or rocks, bring in groceries and survive the temperature extremes on Chioni and the humidity of Kauto. I .. don't know what else you would want to use it for.. but it's nice to have around.. [ If you're lonely like him.. ] Anyway, what do you think?

Prose/Action Sample: test drive
Lisbeth
Aloy
Alphinaud
Duo
full_of_bad_ideas: (Default)
2015-10-08 11:29 pm

HADRIEL ➨ c r

Last Updated 10/9/15



SOMEONE





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SOMEONE





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SOMEONE





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SOMEONE





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code by [community profile] photosynthesis


( Hadriel navi | Journal navi)

full_of_bad_ideas: (Default)
2015-10-08 11:28 pm

HADRIEL ➨ a c t i v i t y



₍ Hadriel ₎
OCTOBER
11 LOG ; ▷ Isaac
Intro, massive event covering days October 10-17th. Colosseum, Park, Shops.
day NETWORK ; SOMEONEPOST
Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description
day NETWORK ; SOMEONEPOST
Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description
day NETWORK ; SOMEONEPOST
Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description
day NETWORK ; SOMEONEPOST
Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description Description
day NETWORK ; SOMEONEPOST
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( Hadriel navi | Journal navi)

full_of_bad_ideas: (Default)
2015-10-08 11:10 pm
Entry tags:

HADRIEL ➨ c o n t a c t




text ⊙ voice ⊙ video



( Hadriel navi | Journal navi)

full_of_bad_ideas: (Default)
2015-09-24 08:25 pm

HADRIEL ➨ a p p

PLAYER
Player name: Mil
Contact: clowyamma[at]gmail[dot]com, clowyamma @ plurk, supernalprince @ aim
Characters currently in-game: N/A

CHARACTER
Character Name: Isaac Clarke
Character Age: 49
"Even though Isaac is actually 49 years old, he is biologically 47 or 48 due to the effects of stasis containment during his three years on the Sprawl." ––deadspace.wikia

Canon: Dead Space
Canon Point: Dead Space 3

History:
deadspace.wikia

Personality:
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.

Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.

Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.

Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.

Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia (though it could be argued that it is externally influenced by the Markers), insomnia, delusions, paranoia, delusions and hallucinations, obsessive compulsive behavior.

Here's Doctor Samara Yasmin's session note found in Dead Space II.

Inventory:
Clothes: shoes, trousers, belt, under garments, shirt, jacket, gloves, watch, etc.
CEC Engineering Suit.
Shotgun.
Planet Cracker Plasma Cutter.
Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
Scavenger Bot.

Abilities:
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in Hadriel he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person that is not skilled in these areas. He doesn't have any magical or superhuman anything.

Flaws:
"Isaac was held in an asylum on Titan Station and was diagnosed with mental disorders, the most prominent being dementia that result in haunting illusions that taunt him throughout the game." ––deadspace.wikia

During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any oxytocin in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past before, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc.


SAMPLES
Action Log Sample:
Test drive: here!
full_of_bad_ideas: (« oppose » ⊙ ᴏᴜᴛ ᴄᴀᴍᴇ ᴛʜᴇ sᴜɴ)
2013-04-06 04:00 am

sᴏᴍᴀʀɪᴜᴍ ⇉ i n f o r m a t i o n

[Character Name] Isaac Clarke
[Canon] Dead Space III
[Point Taken from Canon] Awakening: end game.

[Age] 49
[Gender] Male
[Sexual Orientation] Het

[Eye Color] blueish green
[Hair Color] black-greying
[Height] 6'
[Other] He is white, has a mess of facial hair, his eyes look constantly tired due to the dark circles beneath them. He wears the typical jeans and t-shirt with a jacket he's probably proud of, leather brown. His appearance reflects quite the idea of how he feels about himself. He may even smell a bit funny––by the looks of him. He's muscular, but just above the average body type, nothing like a body builder. I will be using a PB as well as game icons; Gerard Butler, to give visualization to Isaac's expressions.
[Clothing] Optional. Brief description or link to an image will work~

Rest under the cut. )
full_of_bad_ideas: (Default)
2013-03-13 03:06 am

thusia

OOC:
Name: Mil
Personal DW: supernalprince
Email: clowyamma@gmail.com
Other Contact: plurk: clowyamma
Characters You Play/Have Played in Thusia: n/a

IC:
Character Name: Isaac Clarke
Canon: Dead Space
AU/OC/Previous Game: n/a
Age: 49/50

Appearance:
Isaac has black-greying hair, blueish green eyes, and is about 6'. He's white, has a mess of facial hair, his eyes look constantly tired due to the dark circles beneath them. He wears the typical jeans and t-shirt with a jacket he's probably proud of, leather brown. His appearance reflects quite the idea of how he feels about himself. He may even smell a bit funny––by the looks of him. He's muscular, but just above the average body type, nothing like a body builder. I will be using a PB as well as game icons; Gerard Butler, to give visualization to Isaac's expressions.

Cause of Death:
He can't remember but he believes he was pulled apart by necromorphs on the Tau Volantis planet––trying to save mankind. A fun note: during game play, if you die, you get to see poor Isaac die, in various situations, facing various dooming possibilities: In out space, a window shatters and he's vacuumed out into outer space––suffering a terrible and unimaginable death by the galaxy's unsurvivable space; during a fight with a slasher necromorph, Isaac is slashed to shreds, limbs chopped off and his head rolling off; against the nexus necromorph he's swallowed whole by the gigantic centipede-type worm. All these different scenarios are things I like to incorporate in Isaac's imagination. A big part of his survival is preparing for the worst, thus these little consequences no doubt have been imagined and he is ever careful to see himself live past the horror of his environment.


Impact of Death:
Isaac is upset about his dying, he feels a great weight of responsibility on his shoulders for what that means for mankind. He was on a mission to save his race against a devastatingly deadly disease that turns humans insane, violent, aggressive, and post death re-animates them into monsters called necromorphs. He now believes that his race is doomed because he couldn't stop the tidal wave of destruction. Though, on the flip side, he's damned relieved as well not to return home because all that's waiting for him is, well, death again.

References Link:
http://deadspace.wikia.com/wiki/Isaac_Clarke

Character Info:
Isaac encouraged his girlfriend to take a job up on the Ishimura, a deep space planet cracker ship. There was some trouble on the ship and a distress signal was picked up on, thus he journeys along as an engineer to avail any issues on the Ishimiura. Unbeknownst to him the ship was overtaken by the madness of the necromorph movement, or Unitology. Basically everyone on the ship died and was turned into these monsters and Isaac had a hell of a time fighting them around the ship looking for his girlfriend, Nicole. Isaac, during the series of the first Dead Space, had began to feel the effect of the "Marker" (Red Marker/Black Marker––it's been called both). What the Marker does to a person is really drive their psychosis in a loop, they're either adept to connect to the Marker, or they're driven insane by it, this is done through proximity or direct touching of the Marker. Isaac was one in very few that was able to handle the Marker's influence, but not without consequence. He was driven to the brink of his sanity and flirted between the thin line of awesomely insane and stability. He began hallucinating, and seeing signs and signals, he began to hear things, began to understand things that he could not explain, inhuman things––alien things!

The next installment, Dead Space II, he went through another necromorph out break on the station Titan, also in space, where he had to fight his way between EarthGov that wanted to kill him and Unitologists that wanted to kill him (or use him) to make more Markers, though they were mad because Isaac has destroyed a Marker in the past.

Dead Space III, he's travels to the planet Tau Volantis where he and a very small team of EarthGov (who no longer want to kill him) to essentially destroy the "home planet" of the Markers and where they believed was the very start of all this necromorph madness. He still suffers, at this point, from some side affects having to do with the Marker but his psychosis is significantly much stronger than it was in the first two games.

Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.

Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the world. He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all. Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly, between DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.

Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As expressed, he went to Nicole when she was in trouble, and he also goes for Ellie when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.


Old Game Info: n/a

Abilities (after Powercap):
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in Thusia he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person that is not skilled in these areas. He doesn't have any magical or superhuman anything.


Items Brought In:
A photograph torn in half, Ellie's half.
211-V Plasma Cutter
(question, he's wearing a suit, it's like a snow suit and his regular clothes are beneath that, is that an item?)

Samples:

Introduce yourself in a few sentences.
My name's Isaac Clarke, I'm an engineer––was an engineer for the C.E.C. ; The Concordance Extraction Corporation. I was born in 2465, from the American Republic region on Earth.


Describe yourself physically.
I'm 6', have black.. hair, well it's greying now. I'm a man. Have a few scars, I'm pretty fit, fit enough to run. That's a plus in my world.


What was your childhood like?
My childhood was good, average, I don't know. Mom, dad, school, homework, friends, trouble, experimentation. Awkward growth spurts and puberty, first kiss was a mistake. It was common, that's what I'd say it was like. I hated math up until I got to high school, didn't like the jocks, didn't really do the church thing too much. I was good at entertaining myself, gave myself projects, did a lot of independent activities like that.


Who is most important to you, and why?
Ellie, she believes in me, loves me, makes me feel like I'm a good person. She's a strong woman too, best ass-kicker I've ever known, resilient, stubborn as hell, proud, she's beautiful. Perfect in the way we're all suppose to be. I know we have flaws, all of us, and I like her flaws. She'd probably get pissed at me, but I even like her fake green eye. I wish I could've avoided that incident, but like I said she's strong, and in the end I.. well, that's another topic.


What's your biggest pet peeve?
People being assholes. Not just the typical asshole, but the one that will seriously and absolutely fuck up the system for the rest of us trying to live. Self-righteous, self-important, Unitologists and military governing assholes that think they know what's best for the rest of us.


Do you consider yourself an optimist or a pessimist? Why?
Optimist, because I may say a lot of shit or think a lot of shit but I know in the end my actions prove that I do have hope. That no matter how fucked up things are we're strong enough to overcome it and even make a difference.


Where, or how, did you learn your most important skills?
During school I learned I was good at calculations, crafting, then further on through college engineering. I'm good at resolving conflicts in high stressful moments. Learned that on both the Ishimura and the Titan. My trip out Tau Volantis I learned that I can still survive extremely horrible conditions and show Ellie how I feel. I think she really did forgive me in the end. And that is a skill, fucking up so badly with a woman you're so in love with, then proving you've changed, that you know you're wrong, then being forgiven.

Surviving has to be a skill, to make it out of .. two out of three disasters. I can't believe I died, that really.. really sucks. And this is weird.. I never thought I'd be anywhere after it.


Do you think world peace is possible?
Absolutely fucking not.


Do you tend to argue with people, or avoid conflict?
Oh, I argue, sometimes I create conflict.


What turns you on the most?
I'm not answering this question.


Anything else you'd like to say?
How the fuck did I end up here? I never believed in any one-which-some gods. But it doesn't matter, I don't believe in the convergence but I'd be swallowed up next to an Unitologist if it came down to it.
full_of_bad_ideas: (Default)
2013-01-13 11:05 pm
Entry tags:

Information

Homeworld:
Northeastern United States Sector

Date of birth:
2465 (age 46)

Gender:
Male

Equipment(s):
Weapons
211-V Plasma Cutter

RIG
Stasis Module
Kinesis Module

Hair:
Black (greying)

Eyes:
Blueish green

Affiliation:
C.E.C. –– "The Concordance Extraction Corporation, also referred to as CEC, is a public trading company at the forefront of the deep space mining industry. They are the largest solar mining and extraction company in the Earth colonies, and the fifth largest company in terms of market capital.[1] The CEC is responsible for the creation of the giant Planet Cracker-class starships."

Personality:
coming soon
full_of_bad_ideas: (Default)
2013-01-13 11:00 pm

Permissions Post + info














↻ I N F O ↻
— PERSONALITY —
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.

Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.

Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.

Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.

Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia (though it could be argued that it is externally influenced by the Markers), insomnia, delusions, paranoia, delusions and hallucinations, obsessive compulsive behavior.

Here's Doctor Samara Yasmin's session note found in Dead Space II.
— ABILITIES —
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in another world (typically rp game worlds) he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person that is not skilled in these areas. He doesn't have any magical or superhuman anything.

He is also the marker creator and the marker destroyer. He has been able to absorb and retain the secrets of the marker's design in such that he can build them and he can also destroy them; which makes him incredibly valuable in his world: either in a sense to be killed by the Unitolgist factions, or to be studied by the EarthGov factions.

Isaac has incredible resilience, even when facing the end of all hope he is able to pick up the pieces and move forward so long as he's got a plan. Even a glimmer of light in the darkness that surrounds him is significant enough to give him the strength to move forward.

Although Isaac is an engineer he's been able to use his experience and knowledge to fight off his enemies by using tact, strength, endurance, and defend himself against them with upgrading his suit and weaponry.

Isaac can create and upgrade his own weapons from found materials which proves crucial to his survival as the further he goes on his path the more treacherous the journey and monsters become.
↻ H A D R I E L ↻ I N F O ↻
— LIVING BASICS —
AGE 38

HOMEWORLD Earth; Northeastern American seaboard sector

SPECIES Human

FAMILY Mother: Octavia Clarke, Father: Poul Clarke

LANGUAGE English & Marking graffiti; &

OCCUPATION (homeworld) Engineer with the Concordance Extraction Corporation (CEC)

OCUPATION(Hadriel) TBD

HOUSE TBD

ARRIVAL DATE IN HADRIEL October 10, 2015
— INVENTORY COMING INTO HADRIEL—

Clothes

shoes, trousers, belt, under garments, shirt, jacket, gloves, watch, etc. [ ]

CEC Engineer Suit

"The Engineering Suit is the standard exoskeleton for any active engineers. The chest area of the suit is padded with rib-like platings, likely to protect the wearer from machinery and occupational hazards. The suit's helmet is plated with armor and has several narrow slits for both vision and shielding from loose debris during duty. The Engineering Suit has thrusters located on the shoulders and legs of the suit. The helmet can fold into several different sections and be stored in the suit.

Like all suits, it is self-sealing. This means that if its external shell is punctured, or if a hazardous environment is detected, it will seal itself, allowing the wearer to enter a vacuum or another similarly hazardous environment." ––deadspace.wikia [ ]

Shotgun

"The shotgun is effective at close to medium range and can cause tremendous damage to human and necromorph foes alike. It is well-suited for use as a primary weapon, especially when upgraded to overcome its main shortcoming: a slow rate of fire. When paired with a long-range weapon - like a javelin - you can create a weapon that is useful in nearly any situation. You can also specialize it for close-range combat with a force gun that will keep your enemies at optimal range." ––deadspace.wikia [ ]

Planet Cracker

It shares the same design as the Plasma Cutter, although it is colored completely in steel gray. It comes with a Compact Elite Frame. Specs for this tip: DMG: 11.5, RLD: 11.5, CLP: 7.75, SPD: 9.5 [ ]


Resources

Resources are generally used to craft various items and essentials, but they are also used to upgrade the user's RIG if they have the necessary resources. [ ]

Scrap Metal - The most common resource. It's used in nearly everything, from creating weapon parts and ammunition to forging new circuits and improvement of armor. Resource Scavenging yields Scrap Metal at a much higher amount than other materials.

Semiconductors -
A semi-common resource used extensively in Armor upgrades and the creation of some weapon parts. "An extremely rare electrical component." [ ]

Transducers - A somewhat rare resource used extensively in Stasis Module upgrades and the creation of Stasis Packs. Transducers are generally found in wall containers in much greater amounts and availability than that of natural drops or in boxes.

Tungsten - The rarest resource, used in the creation of advanced weapon parts, circuits and Tungsten Torque Bars, which can be used to unlock certain storage rooms. Depending on the type of weapon frame being used, Tungsten must be spent to unlock additional circuit slots at 20, 40 and 60 counts, unless using an Elite (or better) frame, which will have all slots already unlocked.

Somatic Gel - Somatic Gel is only used in the creation of Med Packs and for RIG hit point upgrades. At higher difficulties or on Pure Survival mode, Somatic Gel becomes vastly more scarce compared to other modes, unlike other resources.

Scavenger Bot

"The Scavenger Bot is a robot that can be deployed or operated by Isaac to collect small out of the way items for use as resources. Small robots still perform many tasks where human technicians and larger robots cannot go (such as ventilation ducts and waste tunnels). Various military groups are suspected to have carried out surveillance and assassination missions using similar machines." ––deadspace.wikia [ ]

— INVENTORY OBTAINED IN HADRIEL —
T B D
— PERMISSIONS —

[OOC]


Backtagging: Yes.
Threadhopping: Yes.
Fourthwalling: Yes.
Offensive subjects (elaborate): None.

[IC]


Hugging this character: Yes.
Kissing this character: Yes.
Flirting with this character: Yes.
Fighting with this character: Yes.
Injuring this character (include limits and severity): Yes.
Killing this character: No.
Using telepathy/mind reading abilities on this character: Yes; however I would like to plot this out prior: what I usually like to do as far as other characters being able to read Isaac's thoughts is specify the thoughts via italics. Example:

I can't believe I forgot to bring home milk. Isaac shook his head discouragingly as he put back the cereal in the pantry.

Warnings: Isaac is very much a mature rating character. There will be subjects of gore, religion bashing, violence, cursing, etc. If you would rather not tag Isaac or Isaac tag your character please disclose to me! No hard feelings!



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2013-01-13 10:54 pm
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