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app ⇉ thisavrou
Player Name: Mil
Are you 16 or older: Indeed!
Contact: Discord @ supernalprince#2562 / pm this journal, whatevs.
Current Characters: Ardyn Lucis Caelum
Tag: isaac clarke
IN CHARACTER
Name: Isaac Clarke
Canon: Dead Space
Canon Point: End game Dead Space III
Age: 49
"Even though Isaac is actually 49 years old, he is biologically 47 or 48 due to the effects of stasis containment during his three years on the Sprawl." ––deadspace.wikia
History:
Personality:
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.
Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia, insomnia, paranoia, auditory and visual hallucinations and obsessive compulsive behavior.
Here's Doctor Samara Yasmin's session note found in Dead Space II.
Setting: Incredibly curious about the technology. He'll want all the machines, all the parts, all the grease, he wants to know what makes the clock tick, what kind of technology advancement this place has -- hell, to go across parallel universes?? That's super exciting! And he'll be crazy .. he has dementia :( hard body karate.
Abilities/Skills:
Strengths:
⇉ Excellent fitness regiment
⇉ Puts the human race above his own life :(
⇉ The most loyal boyfriend you'd ever know
⇉ Quick learner
⇉ Will walk 5k miles for you
⇉ Fantastic exterminator
⇉ Unbelievable engineer/mechanic skills
⇉ Survived 3 Dead Space games, legit
Weaknesses:
During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any Dopamine in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc. This is an incredible weakness that can distract him and put himself or others around him in danger.
Items:
⇉ CEC Engineering Suit.
⇉ Shotgun.
⇉ Planet Cracker Plasma Cutter.
⇉ Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
⇉ Scavenger Bot.
SAMPLES
Network Sample:
[ Isaac narrows his eyes and cocks his head, his arms are busy on either side of the screen and it's apparent that he's doing something. He doesn't leave the network in suspense for very long before he acknowledges his audience. ] Ha! [ He looks very pleased with himself, indeed! ] Look, I've got something you might be interested in. I'm selling them cheap, for now.. after I find ways to upgrade them, they'll be more expensive.. but..
Take a look..
[ Isaac then moves the tab around so that he is no longer in sight but a small mechanical creature, with wheels, comes into view and it looks up at the camera with large eyes at the head, almost as if the thing had binoculars -- or over sized glasses! The machine has a neck, and a tank for a body though it's the size of a well-fed house cat. Isaac begins to talk. ] Back home I had these guys scavenging for me.. but they're well use to a different .. terrain and I wanted to make them more agreeable for our current lifestyle here. They come with a few features that can be programed to their control panel on their back, or from a remote application downloaded to your TAB.
[ The machine looks like a cross breed from a and b. ]
So far they can pick weeds, collect samples such as bugs or rocks, bring in groceries and survive the temperature extremes on Chioni and the humidity of Kauto. I .. don't know what else you would want to use it for.. but it's nice to have around.. [ If you're lonely like him.. ] Anyway, what do you think?
Prose/Action Sample: test drive
⇉Aloy
⇉Alphinaud
⇉Duo
HADRIEL ➨ c r
Last Updated 10/9/15
SOMEONE DATE |
SOMEONE DATE |
SOMEONE DATE |
SOMEONE DATE |
code by photosynthesis
HADRIEL ➨ a c t i v i t y
HADRIEL ➨ a p p
Player name: Mil
Contact: clowyamma[at]gmail[dot]com, clowyamma @ plurk, supernalprince @ aim
Characters currently in-game: N/A
CHARACTER
Character Name: Isaac Clarke
Character Age: 49
Canon: Dead Space
Canon Point: Dead Space 3
History:
Personality:
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.
Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia (though it could be argued that it is externally influenced by the Markers), insomnia, delusions, paranoia, delusions and hallucinations, obsessive compulsive behavior.
Here's Doctor Samara Yasmin's session note found in Dead Space II.
Inventory:
⇉ CEC Engineering Suit.
⇉ Shotgun.
⇉ Planet Cracker Plasma Cutter.
⇉ Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
⇉ Scavenger Bot.
Abilities:
Flaws:
During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any oxytocin in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past before, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc.
SAMPLES
Action Log Sample:
sᴏᴍᴀʀɪᴜᴍ ⇉ i n f o r m a t i o n
[Canon] Dead Space III
[Point Taken from Canon] Awakening: end game.
[Age] 49
[Gender] Male
[Sexual Orientation] Het
[Eye Color] blueish green
[Hair Color] black-greying
[Height] 6'
[Other] He is white, has a mess of facial hair, his eyes look constantly tired due to the dark circles beneath them. He wears the typical jeans and t-shirt with a jacket he's probably proud of, leather brown. His appearance reflects quite the idea of how he feels about himself. He may even smell a bit funny––by the looks of him. He's muscular, but just above the average body type, nothing like a body builder. I will be using a PB as well as game icons; Gerard Butler, to give visualization to Isaac's expressions.
[Clothing] Optional. Brief description or link to an image will work~
( Rest under the cut. )
thusia
Name: Mil
Personal DW: supernalprince
Email: clowyamma@gmail.com
Other Contact: plurk: clowyamma
Characters You Play/Have Played in Thusia: n/a
IC:
Character Name: Isaac Clarke
Canon: Dead Space
AU/OC/Previous Game: n/a
Age: 49/50
Appearance:
Cause of Death:
Impact of Death:
References Link:
http://deadspace.wikia.com/wiki/Isaac_Clarke
Character Info:
The next installment, Dead Space II, he went through another necromorph out break on the station Titan, also in space, where he had to fight his way between EarthGov that wanted to kill him and Unitologists that wanted to kill him (or use him) to make more Markers, though they were mad because Isaac has destroyed a Marker in the past.
Dead Space III, he's travels to the planet Tau Volantis where he and a very small team of EarthGov (who no longer want to kill him) to essentially destroy the "home planet" of the Markers and where they believed was the very start of all this necromorph madness. He still suffers, at this point, from some side affects having to do with the Marker but his psychosis is significantly much stronger than it was in the first two games.
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the world. He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all. Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly, between DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As expressed, he went to Nicole when she was in trouble, and he also goes for Ellie when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Old Game Info: n/a
Abilities (after Powercap):
Items Brought In:
A photograph torn in half, Ellie's half.
211-V Plasma Cutter
(question, he's wearing a suit, it's like a snow suit and his regular clothes are beneath that, is that an item?)
Samples:
Introduce yourself in a few sentences.
Describe yourself physically.
What was your childhood like?
Who is most important to you, and why?
What's your biggest pet peeve?
Do you consider yourself an optimist or a pessimist? Why?
Where, or how, did you learn your most important skills?
Surviving has to be a skill, to make it out of .. two out of three disasters. I can't believe I died, that really.. really sucks. And this is weird.. I never thought I'd be anywhere after it.
Do you think world peace is possible?
Do you tend to argue with people, or avoid conflict?
What turns you on the most?
Anything else you'd like to say?
Information
Date of birth:
Gender:
Equipment(s):
Weapons
RIG
Kinesis Module
Hair:
Eyes:
Affiliation:
Personality:
Permissions Post + info
↻ I N F O ↻ | ||||||||
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— PERSONALITY — | ||||||||
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies. Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all. Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations. Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race. Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia (though it could be argued that it is externally influenced by the Markers), insomnia, delusions, paranoia, delusions and hallucinations, obsessive compulsive behavior. Here's Doctor Samara Yasmin's session note found in Dead Space II. | ||||||||
![]() | ||||||||
— ABILITIES — | ||||||||
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in another world (typically rp game worlds) he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person that is not skilled in these areas. He doesn't have any magical or superhuman anything. He is also the marker creator and the marker destroyer. He has been able to absorb and retain the secrets of the marker's design in such that he can build them and he can also destroy them; which makes him incredibly valuable in his world: either in a sense to be killed by the Unitolgist factions, or to be studied by the EarthGov factions. Isaac has incredible resilience, even when facing the end of all hope he is able to pick up the pieces and move forward so long as he's got a plan. Even a glimmer of light in the darkness that surrounds him is significant enough to give him the strength to move forward. Although Isaac is an engineer he's been able to use his experience and knowledge to fight off his enemies by using tact, strength, endurance, and defend himself against them with upgrading his suit and weaponry. Isaac can create and upgrade his own weapons from found materials which proves crucial to his survival as the further he goes on his path the more treacherous the journey and monsters become. | ||||||||
↻ H A D R I E L ↻ I N F O ↻ | ||||||||
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— LIVING BASICS — | ||||||||
AGE 38 HOMEWORLD Earth; Northeastern American seaboard sector SPECIES Human FAMILY Mother: Octavia Clarke, Father: Poul Clarke LANGUAGE English & Marking graffiti; ❆ & ❆ OCCUPATION (homeworld) Engineer with the Concordance Extraction Corporation (CEC) OCUPATION(Hadriel) TBD HOUSE TBD ARRIVAL DATE IN HADRIEL October 10, 2015 ![]() — INVENTORY COMING INTO HADRIEL— | Clothes shoes, trousers, belt, under garments, shirt, jacket, gloves, watch, etc. [ ✖ ] CEC Engineer Suit "The Engineering Suit is the standard exoskeleton for any active engineers. The chest area of the suit is padded with rib-like platings, likely to protect the wearer from machinery and occupational hazards. The suit's helmet is plated with armor and has several narrow slits for both vision and shielding from loose debris during duty. The Engineering Suit has thrusters located on the shoulders and legs of the suit. The helmet can fold into several different sections and be stored in the suit. Like all suits, it is self-sealing. This means that if its external shell is punctured, or if a hazardous environment is detected, it will seal itself, allowing the wearer to enter a vacuum or another similarly hazardous environment." ––deadspace.wikia [ ✖ ↻ ✖ ↻ ✖ ↻ ✖ ] Shotgun — INVENTORY OBTAINED IN HADRIEL — | T B D | ![]() — PERMISSIONS — | Backtagging: Yes. Threadhopping: Yes. Fourthwalling: Yes. Offensive subjects (elaborate): None. Hugging this character: Yes. Kissing this character: Yes. Flirting with this character: Yes. Fighting with this character: Yes. Injuring this character (include limits and severity): Yes. Killing this character: No. Using telepathy/mind reading abilities on this character: Yes; however I would like to plot this out prior: what I usually like to do as far as other characters being able to read Isaac's thoughts is specify the thoughts via italics. Example: I can't believe I forgot to bring home milk. Isaac shook his head discouragingly as he put back the cereal in the pantry. Warnings: Isaac is very much a mature rating character. There will be subjects of gore, religion bashing, violence, cursing, etc. If you would rather not tag Isaac or Isaac tag your character please disclose to me! No hard feelings! |