OUT OF CHARACTER
Player Name: Mil
Are you 16 or older: Indeed!
Contact: Discord @ supernalprince#2562 / pm this journal, whatevs.
Current Characters: Ardyn Lucis Caelum
Tag: isaac clarke
IN CHARACTER
Name: Isaac Clarke
Canon: Dead Space
Canon Point: End game Dead Space III
Age: 49
"Even though Isaac is actually 49 years old, he is biologically 47 or 48 due to the effects of stasis containment during his three years on the Sprawl." ––deadspace.wikia
History:
⇉ deadspace.wikia
Personality:
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.
Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia, insomnia, paranoia, auditory and visual hallucinations and obsessive compulsive behavior.
Here's Doctor Samara Yasmin's session note found in Dead Space II.
Setting: Incredibly curious about the technology. He'll want all the machines, all the parts, all the grease, he wants to know what makes the clock tick, what kind of technology advancement this place has -- hell, to go across parallel universes?? That's super exciting! And he'll be crazy .. he has dementia :( hard body karate.
Abilities/Skills:
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in Thisavrou he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person who is not skilled in these areas. He doesn't have any magical or superhuman anything. However, he is the protagonist of three gore-filled horrific games involving monsters split out of humans and gluttonous creatures converged from various types of bodies and human and alien alike. He is quick on his feet, works good under pressure, and an excellent survivalist.
Strengths:
⇉ Works well under pressure
⇉ Excellent fitness regiment
⇉ Puts the human race above his own life :(
⇉ The most loyal boyfriend you'd ever know
⇉ Quick learner
⇉ Will walk 5k miles for you
⇉ Fantastic exterminator
⇉ Unbelievable engineer/mechanic skills
⇉ Survived 3 Dead Space games, legit
Weaknesses:
"Isaac was held in an asylum on Titan Station and was diagnosed with mental disorders, the most prominent being dementia that result in haunting illusions that taunt him throughout the game." ––deadspace.wikia
During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any Dopamine in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc. This is an incredible weakness that can distract him and put himself or others around him in danger.
Items:
⇉ Clothes: shoes, trousers, belt, under garments, shirt, jacket, gloves, watch, etc.
⇉ CEC Engineering Suit.
⇉ Shotgun.
⇉ Planet Cracker Plasma Cutter.
⇉ Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
⇉ Scavenger Bot.
SAMPLES
Network Sample:
o13 ⊙ video ⇉ thanks you for your little spark
[ Isaac narrows his eyes and cocks his head, his arms are busy on either side of the screen and it's apparent that he's doing something. He doesn't leave the network in suspense for very long before he acknowledges his audience. ] Ha! [ He looks very pleased with himself, indeed! ] Look, I've got something you might be interested in. I'm selling them cheap, for now.. after I find ways to upgrade them, they'll be more expensive.. but..
Take a look..
[ Isaac then moves the tab around so that he is no longer in sight but a small mechanical creature, with wheels, comes into view and it looks up at the camera with large eyes at the head, almost as if the thing had binoculars -- or over sized glasses! The machine has a neck, and a tank for a body though it's the size of a well-fed house cat. Isaac begins to talk. ] Back home I had these guys scavenging for me.. but they're well use to a different .. terrain and I wanted to make them more agreeable for our current lifestyle here. They come with a few features that can be programed to their control panel on their back, or from a remote application downloaded to your TAB.
[ The machine looks like a cross breed from a and b. ]
So far they can pick weeds, collect samples such as bugs or rocks, bring in groceries and survive the temperature extremes on Chioni and the humidity of Kauto. I .. don't know what else you would want to use it for.. but it's nice to have around.. [ If you're lonely like him.. ] Anyway, what do you think?
Prose/Action Sample: test drive
⇉Lisbeth
⇉Aloy
⇉Alphinaud
⇉Duo
Player Name: Mil
Are you 16 or older: Indeed!
Contact: Discord @ supernalprince#2562 / pm this journal, whatevs.
Current Characters: Ardyn Lucis Caelum
Tag: isaac clarke
IN CHARACTER
Name: Isaac Clarke
Canon: Dead Space
Canon Point: End game Dead Space III
Age: 49
"Even though Isaac is actually 49 years old, he is biologically 47 or 48 due to the effects of stasis containment during his three years on the Sprawl." ––deadspace.wikia
History:
Personality:
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.
Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia, insomnia, paranoia, auditory and visual hallucinations and obsessive compulsive behavior.
Here's Doctor Samara Yasmin's session note found in Dead Space II.
Setting: Incredibly curious about the technology. He'll want all the machines, all the parts, all the grease, he wants to know what makes the clock tick, what kind of technology advancement this place has -- hell, to go across parallel universes?? That's super exciting! And he'll be crazy .. he has dementia :( hard body karate.
Abilities/Skills:
Strengths:
⇉ Excellent fitness regiment
⇉ Puts the human race above his own life :(
⇉ The most loyal boyfriend you'd ever know
⇉ Quick learner
⇉ Will walk 5k miles for you
⇉ Fantastic exterminator
⇉ Unbelievable engineer/mechanic skills
⇉ Survived 3 Dead Space games, legit
Weaknesses:
During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any Dopamine in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc. This is an incredible weakness that can distract him and put himself or others around him in danger.
Items:
⇉ CEC Engineering Suit.
⇉ Shotgun.
⇉ Planet Cracker Plasma Cutter.
⇉ Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
⇉ Scavenger Bot.
SAMPLES
Network Sample:
[ Isaac narrows his eyes and cocks his head, his arms are busy on either side of the screen and it's apparent that he's doing something. He doesn't leave the network in suspense for very long before he acknowledges his audience. ] Ha! [ He looks very pleased with himself, indeed! ] Look, I've got something you might be interested in. I'm selling them cheap, for now.. after I find ways to upgrade them, they'll be more expensive.. but..
Take a look..
[ Isaac then moves the tab around so that he is no longer in sight but a small mechanical creature, with wheels, comes into view and it looks up at the camera with large eyes at the head, almost as if the thing had binoculars -- or over sized glasses! The machine has a neck, and a tank for a body though it's the size of a well-fed house cat. Isaac begins to talk. ] Back home I had these guys scavenging for me.. but they're well use to a different .. terrain and I wanted to make them more agreeable for our current lifestyle here. They come with a few features that can be programed to their control panel on their back, or from a remote application downloaded to your TAB.
[ The machine looks like a cross breed from a and b. ]
So far they can pick weeds, collect samples such as bugs or rocks, bring in groceries and survive the temperature extremes on Chioni and the humidity of Kauto. I .. don't know what else you would want to use it for.. but it's nice to have around.. [ If you're lonely like him.. ] Anyway, what do you think?
Prose/Action Sample: test drive
⇉Aloy
⇉Alphinaud
⇉Duo
Current Mood:
accomplished

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