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full_of_bad_ideas) wrote2015-09-24 08:25 pm
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HADRIEL ➨ a p p
PLAYER
Player name: Mil
Contact: clowyamma[at]gmail[dot]com, clowyamma @ plurk, supernalprince @ aim
Characters currently in-game: N/A
CHARACTER
Character Name: Isaac Clarke
Character Age: 49
"Even though Isaac is actually 49 years old, he is biologically 47 or 48 due to the effects of stasis containment during his three years on the Sprawl." ––deadspace.wikia
Canon: Dead Space
Canon Point: Dead Space 3
History:
⇉ deadspace.wikia
Personality:
Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.
Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia (though it could be argued that it is externally influenced by the Markers), insomnia, delusions, paranoia, delusions and hallucinations, obsessive compulsive behavior.
Here's Doctor Samara Yasmin's session note found in Dead Space II.
Inventory:
⇉ Clothes: shoes, trousers, belt, under garments, shirt, jacket, gloves, watch, etc.
⇉ CEC Engineering Suit.
⇉ Shotgun.
⇉ Planet Cracker Plasma Cutter.
⇉ Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
⇉ Scavenger Bot.
Abilities:
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in Hadriel he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person that is not skilled in these areas. He doesn't have any magical or superhuman anything.
Flaws:
"Isaac was held in an asylum on Titan Station and was diagnosed with mental disorders, the most prominent being dementia that result in haunting illusions that taunt him throughout the game." ––deadspace.wikia
During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any oxytocin in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past before, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc.
SAMPLES
Action Log Sample:
Test drive: here!
Player name: Mil
Contact: clowyamma[at]gmail[dot]com, clowyamma @ plurk, supernalprince @ aim
Characters currently in-game: N/A
CHARACTER
Character Name: Isaac Clarke
Character Age: 49
Canon: Dead Space
Canon Point: Dead Space 3
History:
Personality:
Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the events of the world (or worlds/space/whatever- figure of speech!). He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all.
Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly: DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.
Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As an example, he went to Nicole (his girlfriend during the events prior and during the first Dead Space) when she was in trouble, and he also goes for Ellie (girlfriend after DS II and before the events of DS III) when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.
Important things to note about Isaac's personality is that he suffers from severe dementia, schizophrenic paranoia (though it could be argued that it is externally influenced by the Markers), insomnia, delusions, paranoia, delusions and hallucinations, obsessive compulsive behavior.
Here's Doctor Samara Yasmin's session note found in Dead Space II.
Inventory:
⇉ CEC Engineering Suit.
⇉ Shotgun.
⇉ Planet Cracker Plasma Cutter.
⇉ Resources: Circuits, torque bars, medical packs, stasis packs, ammunition, schematics, blue prints (for weapons), scrap metal, etc.
⇉ Scavenger Bot.
Abilities:
Flaws:
During his fits of dementia he can become violent, confrontational, and confuse his imagined demons with even real people, manifest the dead and so forth. None of his episodes are pleasant, he's not imagining himself in any situation which will release any oxytocin in his mind. In fact, he has a heightened sense of dementia with factors of monsters within his episodes he's dealt with in his past before, where as someone who hasn't seen any necromorphs may imagine up their loved ones conspiring against them or another time in their life confusing that experience with the present, etc.
SAMPLES
Action Log Sample: