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« ɪsᴀᴀᴄ ☢ ᴄʟᴀʀᴋᴇ » ([personal profile] full_of_bad_ideas) wrote2013-03-13 03:06 am

thusia

OOC:
Name: Mil
Personal DW: supernalprince
Email: clowyamma@gmail.com
Other Contact: plurk: clowyamma
Characters You Play/Have Played in Thusia: n/a

IC:
Character Name: Isaac Clarke
Canon: Dead Space
AU/OC/Previous Game: n/a
Age: 49/50

Appearance:
Isaac has black-greying hair, blueish green eyes, and is about 6'. He's white, has a mess of facial hair, his eyes look constantly tired due to the dark circles beneath them. He wears the typical jeans and t-shirt with a jacket he's probably proud of, leather brown. His appearance reflects quite the idea of how he feels about himself. He may even smell a bit funny––by the looks of him. He's muscular, but just above the average body type, nothing like a body builder. I will be using a PB as well as game icons; Gerard Butler, to give visualization to Isaac's expressions.

Cause of Death:
He can't remember but he believes he was pulled apart by necromorphs on the Tau Volantis planet––trying to save mankind. A fun note: during game play, if you die, you get to see poor Isaac die, in various situations, facing various dooming possibilities: In out space, a window shatters and he's vacuumed out into outer space––suffering a terrible and unimaginable death by the galaxy's unsurvivable space; during a fight with a slasher necromorph, Isaac is slashed to shreds, limbs chopped off and his head rolling off; against the nexus necromorph he's swallowed whole by the gigantic centipede-type worm. All these different scenarios are things I like to incorporate in Isaac's imagination. A big part of his survival is preparing for the worst, thus these little consequences no doubt have been imagined and he is ever careful to see himself live past the horror of his environment.


Impact of Death:
Isaac is upset about his dying, he feels a great weight of responsibility on his shoulders for what that means for mankind. He was on a mission to save his race against a devastatingly deadly disease that turns humans insane, violent, aggressive, and post death re-animates them into monsters called necromorphs. He now believes that his race is doomed because he couldn't stop the tidal wave of destruction. Though, on the flip side, he's damned relieved as well not to return home because all that's waiting for him is, well, death again.

References Link:
http://deadspace.wikia.com/wiki/Isaac_Clarke

Character Info:
Isaac encouraged his girlfriend to take a job up on the Ishimura, a deep space planet cracker ship. There was some trouble on the ship and a distress signal was picked up on, thus he journeys along as an engineer to avail any issues on the Ishimiura. Unbeknownst to him the ship was overtaken by the madness of the necromorph movement, or Unitology. Basically everyone on the ship died and was turned into these monsters and Isaac had a hell of a time fighting them around the ship looking for his girlfriend, Nicole. Isaac, during the series of the first Dead Space, had began to feel the effect of the "Marker" (Red Marker/Black Marker––it's been called both). What the Marker does to a person is really drive their psychosis in a loop, they're either adept to connect to the Marker, or they're driven insane by it, this is done through proximity or direct touching of the Marker. Isaac was one in very few that was able to handle the Marker's influence, but not without consequence. He was driven to the brink of his sanity and flirted between the thin line of awesomely insane and stability. He began hallucinating, and seeing signs and signals, he began to hear things, began to understand things that he could not explain, inhuman things––alien things!

The next installment, Dead Space II, he went through another necromorph out break on the station Titan, also in space, where he had to fight his way between EarthGov that wanted to kill him and Unitologists that wanted to kill him (or use him) to make more Markers, though they were mad because Isaac has destroyed a Marker in the past.

Dead Space III, he's travels to the planet Tau Volantis where he and a very small team of EarthGov (who no longer want to kill him) to essentially destroy the "home planet" of the Markers and where they believed was the very start of all this necromorph madness. He still suffers, at this point, from some side affects having to do with the Marker but his psychosis is significantly much stronger than it was in the first two games.

Isaac's personality is that of "a good man who means well but doesn't always do well", Isaac said this to Carver, one of his EarthGov partners in DS III. Isaac is a conflicted and somewhat of an emotionally distraught individual. He feels an immense sense of guilt for things out of his control, both in the past and for the devastation around him. He, however, has a great amount of hope in the face of situations that seem all together overwhelming or unbearable to others. He constantly comforts his partners by telling them that the job will get done, that they'll make it out of this mess, that he'll take lead when others are to upset or afraid. His biggest hope, in all things, is in man and that mankind will do the right thing. Even when facing the antagonist, Danik, he implores him to "do the right thing," even though Danik was a man with quite the trail of destruction behind him. He doesn't believe that it's too late to change things when there's time to change from one really horrible path to a better one that benefits all. He's much more harder on himself than he is on others, even his enemies.

Isaac is a very determined man, though sometimes he may need a push in the right direction. During the start of DS III he's sworn off the Markers, Unitologists, and isolated himself almost completely from the world. He lived just beneath the radar and was content to run the rest of his life from Unitologists rather than take his battle to the next level, and achieve ultimate freedom from all –– rather than just running from it. It took some persuasion before Isaac finally agreed to work together with EarthGov to try and put a stop to this Marker business once and for all. Then, once again in these high stress situations, we see Isaac with his former self-preserving attitude and quick conflict resolution, seemingly quite back "together" as a person rather than how he managed on the "run". I'll bring up the state of his life briefly, between DS II and DS III, between that time he lived in a crappy apartment, which is in a horrid state of mess, he was skittish, pissed off all the time, unhappy, and stressed. Isaac is familiar with life at a high level stress, and when he was on the "run" his mind was left to think, the calm of his environment, the unhappy state of his love life with his new girlfriend Ellie, drove him into a fit, he couldn't cope. Back in action, we see almost a complete change, a comfortable sate of being even. I would argue it has everything to do with his extreme experience in the last two games. Those kind of interactions, those experiences, those traumas, Isaac could not cope with living a normal life after that and he was very unsuccessful! But in the intense heat of a situation he is calm, collective, and can navigate through dangers to overcome almost impossible situations.

Isaac is a very devoted individual, once he sets his mind or heart on something or someone, then he's in for the long haul. As expressed, he went to Nicole when she was in trouble, and he also goes for Ellie when she's in trouble too. Sadly, however, his conflict over won his affection for Ellie and before DS III she ends up leaving him to carry on fighting to put a stop to the necromorph disease. He regrets the stern and stubborn decision of trying to put the past behind him and realizes that he let not just himself down, but Ellie––furthermore the rest of the human race because of the very real extinction in plans for their kind by these Markers. He eventually comes to terms with his mistakes and hopes that some amendable actions will redeem him. His new devotion became the mission, and eventually he came to terms that this trip to the alien planet was a one way trip and he will do everything in his power to save his race.


Old Game Info: n/a

Abilities (after Powercap):
Isaac is really a typical normal individual, he's as strong as he works out to be, he's as clever as he keeps his mind active and challenges himself. Isaac is an engineer and thus he has knowledge and wisdom in those matters, but it's simply quite relative because he has the knowledge of machinery from his world, so anything in Thusia he would need to learn, explore, and educate himself on––but because of how his mind works he would be able to do this far quicker than perhaps another person that is not skilled in these areas. He doesn't have any magical or superhuman anything.


Items Brought In:
A photograph torn in half, Ellie's half.
211-V Plasma Cutter
(question, he's wearing a suit, it's like a snow suit and his regular clothes are beneath that, is that an item?)

Samples:

Introduce yourself in a few sentences.
My name's Isaac Clarke, I'm an engineer––was an engineer for the C.E.C. ; The Concordance Extraction Corporation. I was born in 2465, from the American Republic region on Earth.


Describe yourself physically.
I'm 6', have black.. hair, well it's greying now. I'm a man. Have a few scars, I'm pretty fit, fit enough to run. That's a plus in my world.


What was your childhood like?
My childhood was good, average, I don't know. Mom, dad, school, homework, friends, trouble, experimentation. Awkward growth spurts and puberty, first kiss was a mistake. It was common, that's what I'd say it was like. I hated math up until I got to high school, didn't like the jocks, didn't really do the church thing too much. I was good at entertaining myself, gave myself projects, did a lot of independent activities like that.


Who is most important to you, and why?
Ellie, she believes in me, loves me, makes me feel like I'm a good person. She's a strong woman too, best ass-kicker I've ever known, resilient, stubborn as hell, proud, she's beautiful. Perfect in the way we're all suppose to be. I know we have flaws, all of us, and I like her flaws. She'd probably get pissed at me, but I even like her fake green eye. I wish I could've avoided that incident, but like I said she's strong, and in the end I.. well, that's another topic.


What's your biggest pet peeve?
People being assholes. Not just the typical asshole, but the one that will seriously and absolutely fuck up the system for the rest of us trying to live. Self-righteous, self-important, Unitologists and military governing assholes that think they know what's best for the rest of us.


Do you consider yourself an optimist or a pessimist? Why?
Optimist, because I may say a lot of shit or think a lot of shit but I know in the end my actions prove that I do have hope. That no matter how fucked up things are we're strong enough to overcome it and even make a difference.


Where, or how, did you learn your most important skills?
During school I learned I was good at calculations, crafting, then further on through college engineering. I'm good at resolving conflicts in high stressful moments. Learned that on both the Ishimura and the Titan. My trip out Tau Volantis I learned that I can still survive extremely horrible conditions and show Ellie how I feel. I think she really did forgive me in the end. And that is a skill, fucking up so badly with a woman you're so in love with, then proving you've changed, that you know you're wrong, then being forgiven.

Surviving has to be a skill, to make it out of .. two out of three disasters. I can't believe I died, that really.. really sucks. And this is weird.. I never thought I'd be anywhere after it.


Do you think world peace is possible?
Absolutely fucking not.


Do you tend to argue with people, or avoid conflict?
Oh, I argue, sometimes I create conflict.


What turns you on the most?
I'm not answering this question.


Anything else you'd like to say?
How the fuck did I end up here? I never believed in any one-which-some gods. But it doesn't matter, I don't believe in the convergence but I'd be swallowed up next to an Unitologist if it came down to it.

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